About

Bio

Hi! I'm Ronit, a developer driven by curiosity and a deep interest in how things work, from low-level systems to building complete applications. I enjoy learning through building, whether it’s games, tools, or software that solves real problems. I value clarity, balance, and consistency in both my work and life, and I’m focused on improving a little every day while working toward creating meaningful, high-quality software.

What I Make

Games

Browser games, Steam releases, and experimental projects.

Projects

Training AI models, Terminal tools, Engines.

Blog

Devlogs, tutorials, and insights on development.

Stack

Languages

C++20 C Lua GDScript Python Bash

Graphics & Game Tech

Modern OpenGL GLSL SDL2/3 Godot Engine Rendering pipelines Texture/material systems

Tooling

CMake Make Git gdb Valgrind

OS / Env

Arch Linux

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